Follow Bada and his fellow cadets as they battle against the forces of darkness and keep the world of Badanamu safe.
New antagonists devoted to mischief and destruction emerge from the dark forests beyond Wonderwood, and it will take all the cadets' bravery and careful thinking to stop them.
Target Group: 4 - 7 years
Genre: STEAM Learning/Animaion
Bada is the brave but humble leader of the Badanamu Cadets.
He is a good listener, and makes his friends feel valued and heard. But he has one weakness: Poppy, the nursery girl whom he has a crush on.
Curly is a typical middle child, as he can often seem outshone by his more flamboyant and bombastic siblings. However, he is far from boring.
Curly combines the best characteristics of his brother and sister, with a touch of gentleness and deep thinking. He also loves eating, and often thinks with his stomach!
Jess is a star, and she knows it. The youngest of the Penguin siblings, she loves being the center of attention, and can sometimes be a bit clueless to other people's feelings.
She loves all things pink and sparkly. One important quirk: she's always breaking into short a cappella bursts that punctuate her day and the Cadet's adventures.
The eldest of the Penguin siblings and of all the Cadets, Pogo is the 'bad boy' of the bunch, but only in the sense that he often pushes the limits of what he should and shouldn't do.
He has a highly developed and sarcastic sense of humor. He loves music, especially hip-hop (he's known to rap sometimes), sports, and is very physical in how he relates to the world.
Though Abby is the youngest, she is also the brainiest. She is the most scientifically minded, and is often in a position of running the show from the sidelines.
She has an insatiable thirst for adventure. She has a 'never-take-no-for-an-answer' attitude, and often uses big words that not all the other cadets understand, often to comic effect.
Mimi is our resident kook. She sees the world from a different perspective. She tends to live in her own world, and if a left-of-center idea is needed to solve any problems, she's our girl.
She's also a princess, literally- but she doesn’t act like it. Her mother and father are King and Queen of Mumu Kingdom.
As the Headmaster of the Cadet's Academy at the EccoLab, Pip is the perfect teacher. He is kind, enthusiastic, and endlessly inventive and smart.
However, he is given to bouts of clumsiness and forgetfulness, never in a dangerous way, but humorously so. The Eccos see him as a father figure, and wherever he goes, they inevitably follow.
A young owl, Esme is far from adorable! She will stop at nothing to see the Cadets destroyed.
She is cunning, creative, easily irritated, and uses grand and over-the-top language. She sees herself as an evil genius. She is always the architect of the dastardly plans, but is foiled by the incompetency of her team.
A penguin, Grunk is the slow-witted sidekick to the evil genius of Esme. He wants to be as evil and masterfully manipulative as her, but often comes up short.
He doesn't have much going on in the brains department, and is usually the unwitting comic relief. He’s forever misunderstanding things, using inventions and technology improperly, and often finds himself on the receiving end of slapstick mishaps.
Goob represents a mid-way point between the two extremes of his bosses' personalities.
He always thinks the plan is going to be a success and that he'll easily foil the Cadets, and is shocked when his plan doesn't succeed. He's like a Chihuahua that thinks he's German Shepherd.